Replacing native c4d lights + indigo tag with dedicated Bokeh Aspect Ratio (faking anamorphic bokeh).EDIT : I replaced the default one by a custom made scene. better with an uber material (all in one, also like Arnold for exemple). No uber material ! If some people don't know what it is : it's basically one material that can support all channels : diffuse, specular (or glossy or reflection, same thing) transmission (glass), SSS, emission (probably a few more like a secondary reflection called "coat", it depends).Įxemple : car paint = diffuse color (base color) - specular (hi light color) with roughness + coat for glossy reflection.Ĭurrently possible with blending materials.I Only did a test, I didn't started a project with it, here's my feedback, hoping to help the team and getting Indigo improved in the future (Indigo for C4D) : It's fast (CPU version, not RT), DoF are cleaning very well (not common, quite a good point) and I love the technical achievements that are possible with Indigo (MTL is lovely). The engine itself is very good and very promising. I've heard about Indigo for a long time now, I saw some friends doing some incredible renders with it and that makes me want to try it out myself.
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